JR-Granular - JUCE & RNBO C++ Export
Introduction
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In this tutorial I will show you how to make JR-Granular, a real-time granular fx plugin, with RNBO C++ export and JUCE. In particular, I will focus on the following:
- how to do the RNBO C++ export
- how to connect the exported code and JUCE using APVTS
- how to make custom UIs with JUCE
Let's get started.
Prerequisites
- Install Xcode Command Line Tools by running "xcode-select --install".
- Download and install CMake by running "brew install cmake".
- Get Projucer by downloading JUCE.
Making rnbo-granular.maxpat
In this chapter we will quickly implement a real-time granular fx using the gen~ codebox.
Create a rnbo~ object.
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Create a gen~ object in the rnbo patcher.
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Create a codebox object in the gen patcher.
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Copy the following gen code and paste it into the codebox.
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Param interval(100);
Param grainSize(100);
Param grainPos(100);
Param width(0.5);
Param pitch(0);
Param mix(0.5);
Param gain(0);
Delay del_inL(samplerate * 2);
Delay del_inR(samplerate * 2);
Data data_param(6, 100);
History his_index(0);
History his_mix(0), his_gain(0);
his_mix = (mix - his_mix) * 0.001 + his_mix;
his_gain = (gain - his_gain) * 0.001 + his_gain;
maxVoice = 100;
del_inL.write(in1);
del_inR.write(in2);
mCout = counter(1, 0, mstosamps(interval));
if (mCout == 1) {
if (peek(data_param, 0, his_index) == 0) {
poke(data_param, 1, 0, his_index);
poke(data_param, mstosamps(grainSize), 1, his_index);
sizeScaled = mstosamps(grainSize);
widthRand = noise() * 0.5 * width;
poke(data_param, 0.5 + widthRand, 3, his_index);
poke(data_param, 0.5 - widthRand, 4, his_index);
pitchScaled = pow(2, pitch / 12) - 1;
poke(data_param, pitchScaled, 5, his_index);
his_index = wrap(his_index + 1, 0, maxVoice);
posScaled = mstosamps(grainPos) * abs(noise());
poke(data_param, posScaled + max(sizeScaled*pitchScaled, 0), 2, his_index);
}
}
outL = 0;
outR = 0;
totalWin = 0;
for (i = 0; i < maxVoice; i += 1) {
pCout = peek(data_param, 0, i);
if (pCout != 0) {
s = peek(data_param, 1, i);
if (pCout < s) {
pCoutScaled = pCout / s;
win = 0.5 * (sin (1.5 * PI + pCoutScaled * TWOPI) + 1);
outputL = del_inL.read(peek(data_param, 2, i) - pCout * peek(data_param, 5, i)) * win;
outputR = del_inR.read(peek(data_param, 2, i) - pCout * peek(data_param, 5, i)) * win;
outL += outputL * peek(data_param, 3, i);
outR += outputR * peek(data_param, 4, i);
poke(data_param, pCout + 1, 0, i);
totalWin += win;
} else {
poke(data_param, 0, 0, i);
}
}
}
normalise = pow(1 / max(totalWin, 1), 0.3) * his_gain;
out1 = mix(in1, outL * normalise, his_mix);
out2 = mix(in2, outR * normalise, his_mix);
Finally, create param and setparam objects as shown below:
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Setting up a JUCE project
First, open Projucer and create a new project named JRGranular to generate the template files PluginProcessor.h/cpp and PluginEditor.h/cpp. We will build our projects using CMake, so we will not use Projucer anymore.
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Go to the project directory and delete unnecessary files.
$ cd ~/Desktop/JRGranular
$ rm -rf Builds JuceLibraryCode JRGranular.jucer
Add JUCE v7.0.2 to the project with the following command:
$ git init
$ git submodule add https://github.com/juce-framework/JUCE.git External/JUCE
$ cd External/JUCE
$ git checkout 7.0.2
$ cd -
Create RnboExport directory for RNBO C++ export destination.
$ mkdir RnboExport
Create a CMakeLists.txt file, copy and paste the following code into it
$ touch CMakeLists.txt
cmake_minimum_required(VERSION 3.21)
set(PROJECT_NAME "JR-Granular")
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64" CACHE STRING "Build architectures for macOS")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "Minimum macOS version required")
project("${PROJECT_NAME}" VERSION 1.0.0)
set(formats "VST3" "Standalone")
if(APPLE)
list(APPEND formats "AU")
endif()
add_subdirectory(External/JUCE)
juce_add_plugin("${PROJECT_NAME}"
VERSION "1.0.0"
COMPANY_NAME "JR-Granular"
PLUGIN_MANUFACTURER_CODE "Jrgn"
PLUGIN_CODE "R001"
FORMATS ${formats}
COPY_PLUGIN_AFTER_BUILD TRUE
IS_SYNTH FALSE
NEEDS_MIDI_INPUT FALSE
NEEDS_MIDI_OUTPUT FALSE
IS_MIDI_EFFECT FALSE
PRODUCT_NAME "${PROJECT_NAME}")
juce_generate_juce_header("${PROJECT_NAME}")
include_directories(
"${CMAKE_CURRENT_SOURCE_DIR}/RnboExport/rnbo"
"${CMAKE_CURRENT_SOURCE_DIR}/RnboExport/rnbo/common")
target_sources("${PROJECT_NAME}"
PRIVATE
RnboExport/rnbo_granular.cpp
RnboExport/rnbo/RNBO.cpp
Source/PluginProcessor.cpp
Source/PluginEditor.cpp)
target_compile_features("${PROJECT_NAME}" PUBLIC cxx_std_20)
target_compile_definitions("${PROJECT_NAME}"
PUBLIC
JUCE_WEB_BROWSER=0
JUCE_USE_CURL=0
JUCE_VST3_CAN_REPLACE_VST2=0)
target_link_libraries("${PROJECT_NAME}"
PRIVATE
juce::juce_audio_utils
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags
juce::juce_recommended_warning_flags)
After these settings, your directory structure should look something like this:
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RNBO C++ Export
Click on the export sidebar button located in the right toolbar, and select the C++ Source Code Export.
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Click on the choose button to specify the RnboExport directory as the output directory.
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Change the Export Name and the Classname as follows:
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Click on the Export to Selected Target button at the bottom right of the window. If there are no error messages in the Export Log, you have succeeded.
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Return to the console and check that the project can be built successfully.
$ cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
$ cmake --build build --config Debug
Run the standalone with the following command. You should see "Hello, World".
$ build/JR-Granular_artefacts/Debug/Standalone/JR-Granular.app/Contents/MacOS/JR-Granular
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Connecting the exported code with JUCE
This chapter explains how to link the exported c++ code with JUCE. My approach is to use juce::AudioProcessorValueTreeState.
ParamIDs.h
First, create the string IDs in ParamIDs.h, which are needed when creating JUCE apvts parameters and when linking the UI and DSP. I do this to prevent typing errors. The value of each variable must correspond to the value of "paramId" listed in the RnboExport/description.json.
$ touch Source/ParamIDs.h
#pragma once
namespace ParamIDs
{
// Be the same value as the "paramId" listed in the rnbo description.json.
inline constexpr auto mix { "mix" };
inline constexpr auto gain { "gain" };
inline constexpr auto grainPos { "grainPos" };
inline constexpr auto grainSize { "grainSize" };
inline constexpr auto interval { "interval" };
inline constexpr auto pitch { "pitch" };
inline constexpr auto width { "width" };
} // namespace paramIDs
PluginProcessor.h/cpp
PluginProcessor.h/cpp is as follows.
#pragma once
#include <JuceHeader.h>
#include "RNBO.h"
class JRGranularAudioProcessor : public juce::AudioProcessor,
public juce::AudioProcessorValueTreeState::Listener
{
public:
//==============================================================================
JRGranularAudioProcessor();
~JRGranularAudioProcessor() override;
//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;
#ifndef JucePlugin_PreferredChannelConfigurations
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
#endif
void processBlock (juce::AudioBuffer<float>&, juce::MidiBuffer&) override;
//==============================================================================
juce::AudioProcessorEditor* createEditor() override;
bool hasEditor() const override;
//==============================================================================
const juce::String getName() const override;
bool acceptsMidi() const override;
bool producesMidi() const override;
bool isMidiEffect() const override;
double getTailLengthSeconds() const override;
//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram (int index) override;
const juce::String getProgramName (int index) override;
void changeProgramName (int index, const juce::String& newName) override;
//==============================================================================
void getStateInformation (juce::MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;
void parameterChanged (const juce::String& parameterID, float newValue) override;
private:
//==============================================================================
juce::AudioProcessorValueTreeState apvts;
juce::UndoManager undoManager;
RNBO::CoreObject rnboObject;
std::unordered_map<juce::String, RNBO::ParameterIndex> apvtsParamIdToRnboParamIndex;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JRGranularAudioProcessor)
};
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "ParamIDs.h"
static juce::AudioProcessorValueTreeState::ParameterLayout createParameterLayout()
{
juce::AudioProcessorValueTreeState::ParameterLayout layout;
auto msFormat = [](float value, int)
{
if (value < 100.0f)
return juce::String (value, 1) + " ms";
else
return juce::String (std::roundf (value)) + " ms";
};
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::interval, 1 },
"intv",
juce::NormalisableRange<float> (10.0f, 500.0f, 0.01f, 0.405f),
100.0f,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
msFormat,
nullptr));
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::pitch, 1 },
ParamIDs::pitch,
juce::NormalisableRange<float> (-12.0f, 12.0f, 0.1f, 1.0f),
0.0f,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
[](float value, int) {
return juce::String (value, 1) + " st"; },
nullptr));
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::grainPos, 1 },
"pos",
juce::NormalisableRange<float> (10.0f, 500.0f, 1.0f, 0.405f),
100.0f,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
msFormat,
nullptr));
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::grainSize, 1 },
"size",
juce::NormalisableRange<float> (10.0f, 500.0f, 0.01f, 0.405f),
100.0f,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
msFormat,
nullptr));
auto percentFormat = [](float value, int)
{
if (value < 10.0f)
return juce::String (value, 2) + " %";
else if (value < 100.0f)
return juce::String (value, 1) + " %";
else
return juce::String (value, 0) + " %";
};
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::mix, 1 },
ParamIDs::mix,
juce::NormalisableRange<float> (0.0f, 100.0f, 0.01f, 1.0f),
50.0f,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
percentFormat,
nullptr));
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::width, 1 },
ParamIDs::width,
juce::NormalisableRange<float> (0.0f, 100.0f, 0.01f, 1.0f),
50.0,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
percentFormat,
nullptr));
layout.add (std::make_unique<juce::AudioParameterFloat> (juce::ParameterID { ParamIDs::gain, 1 },
"vol",
juce::NormalisableRange<float> (-36.0f, 12.0f, 0.1f, 2.4f),
0.0f,
juce::String(),
juce::AudioProcessorParameter::genericParameter,
[](float value, int) {
if (-10.0f < value && value < 10.0f)
return juce::String (value, 1) + " dB";
else
return juce::String (std::roundf (value), 0) + " dB"; },
nullptr));
return layout;
}
//==============================================================================
JRGranularAudioProcessor::JRGranularAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
),
#endif
apvts (*this, &undoManager, "Parameters", createParameterLayout())
{
for (RNBO::ParameterIndex i = 0; i < rnboObject.getNumParameters(); ++i)
{
RNBO::ParameterInfo info;
rnboObject.getParameterInfo (i, &info);
if (info.visible)
{
auto paramID = juce::String (rnboObject.getParameterId (i));
// Each apvts parameter id and range must be the same as the rnbo param object's.
// If you hit this assertion then you need to fix the incorrect id in ParamIDs.h.
jassert (apvts.getParameter (paramID) != nullptr);
// If you hit these assertions then you need to fix the incorrect apvts
// parameter range in createParameterLayout().
jassert (info.min == apvts.getParameterRange (paramID).start);
jassert (info.max == apvts.getParameterRange (paramID).end);
apvtsParamIdToRnboParamIndex[paramID] = i;
apvts.addParameterListener (paramID, this);
rnboObject.setParameterValue (i, apvts.getRawParameterValue (paramID)->load());
}
}
}
JRGranularAudioProcessor::~JRGranularAudioProcessor()
{
}
//==============================================================================
const juce::String JRGranularAudioProcessor::getName() const
{
return JucePlugin_Name;
}
bool JRGranularAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool JRGranularAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool JRGranularAudioProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double JRGranularAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int JRGranularAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int JRGranularAudioProcessor::getCurrentProgram()
{
return 0;
}
void JRGranularAudioProcessor::setCurrentProgram (int index)
{
juce::ignoreUnused (index);
}
const juce::String JRGranularAudioProcessor::getProgramName (int index)
{
juce::ignoreUnused (index);
return {};
}
void JRGranularAudioProcessor::changeProgramName (int index, const juce::String& newName)
{
juce::ignoreUnused (index, newName);
}
//==============================================================================
void JRGranularAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
rnboObject.prepareToProcess (sampleRate, static_cast<size_t> (samplesPerBlock));
}
void JRGranularAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool JRGranularAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
void JRGranularAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::ignoreUnused (midiMessages);
auto bufferSize = buffer.getNumSamples();
rnboObject.prepareToProcess (getSampleRate(),
static_cast<size_t> (bufferSize));
rnboObject.process (buffer.getArrayOfWritePointers(),
static_cast<RNBO::Index> (buffer.getNumChannels()),
buffer.getArrayOfWritePointers(),
static_cast<RNBO::Index> (buffer.getNumChannels()),
static_cast<RNBO::Index> (bufferSize));
}
//==============================================================================
bool JRGranularAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* JRGranularAudioProcessor::createEditor()
{
return new JRGranularAudioProcessorEditor (*this, apvts, undoManager);
/* return new juce::GenericAudioProcessorEditor (*this); */
}
//==============================================================================
void JRGranularAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
juce::MemoryOutputStream mos (destData, true);
apvts.state.writeToStream (mos);
}
void JRGranularAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
auto tree = juce::ValueTree::readFromData (data, static_cast<size_t> (sizeInBytes));
if (tree.isValid())
apvts.replaceState (tree);
}
void JRGranularAudioProcessor::parameterChanged (const juce::String& parameterID, float newValue)
{
rnboObject.setParameterValue (apvtsParamIdToRnboParamIndex[parameterID], newValue);
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new JRGranularAudioProcessor();
}
Now you have completed the minimum configuration required to link the exported code to JUCE.
GenericAudioProcessorEditor
Using juce::GenericAudioProcessorEditor, you can quickly build the plugin without implementing the UI. Edit the following and build it.
juce::AudioProcessorEditor* JRGranularAudioProcessor::createEditor()
{
/* return new JRGranularAudioProcessorEditor (*this, apvts, undoManager); */
return new juce::GenericAudioProcessorEditor (*this);
}
$ rm -rf build
$ cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
$ cmake --build build --config Release
After the successful build, you can run the VST3/AU plugin on your DAW.
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Customising the JUCE UI
Preparing for the customisation
We will use the plugin editor, so disable the GenericAudioProcessorEditor:
juce::AudioProcessorEditor* JRGranularAudioProcessor::createEditor()
{
return new JRGranularAudioProcessorEditor (*this, apvts, undoManager);
/* return new juce::GenericAudioProcessorEditor (*this); */
}
Create customised colours for use in the UI.
$ touch Source/MyColours.h
#pragma once
#include <JuceHeader.h>
namespace MyColours
{
const juce::Colour blue { 0xff6dd4ff };
const juce::Colour cream { 0xfff6f9e4 };
const juce::Colour grey { 0xffa0a0a0 };
const juce::Colour midGrey { 0xff666666 };
const juce::Colour blackGrey { 0xff353535 };
const juce::Colour black { 0xff141414 };
const juce::Colour red { 0xffff3f3f };
}
After this, your directory structure should look something like this:
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Edit PluginEditor.h/cpp as follows. This section implements the Undo/Redo features and other small UI settings.
#include <JuceHeader.h>
#include "PluginProcessor.h"
class JRGranularAudioProcessorEditor : public juce::AudioProcessorEditor
{
public:
JRGranularAudioProcessorEditor (JRGranularAudioProcessor& p,
juce::AudioProcessorValueTreeState& state,
juce::UndoManager& um);
~JRGranularAudioProcessorEditor() override;
void paint (juce::Graphics&) override;
void resized() override;
bool keyPressed (const juce::KeyPress& key) override;
private:
JRGranularAudioProcessor& audioProcessor;
juce::UndoManager& undoManager;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JRGranularAudioProcessorEditor)
};
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "MyColours.h"
JRGranularAudioProcessorEditor::JRGranularAudioProcessorEditor (JRGranularAudioProcessor& p,
juce::AudioProcessorValueTreeState& state,
juce::UndoManager& um)
: AudioProcessorEditor (&p), audioProcessor (p), undoManager (um)
{
setWantsKeyboardFocus (true);
setSize (440, 280);
}
JRGranularAudioProcessorEditor::~JRGranularAudioProcessorEditor()
{
}
void JRGranularAudioProcessorEditor::paint (juce::Graphics& g)
{
g.fillAll (MyColours::black);
}
void JRGranularAudioProcessorEditor::resized()
{
}
bool JRGranularAudioProcessorEditor::keyPressed (const juce::KeyPress& key)
{
const auto cmdZ = juce::KeyPress { 'z', juce::ModifierKeys::commandModifier, 0 };
if (key == cmdZ && undoManager.canUndo())
{
undoManager.undo();
return true;
}
const auto cmdShiftZ = juce::KeyPress { 'z', juce::ModifierKeys::commandModifier
| juce::ModifierKeys::shiftModifier, 0 };
if (key == cmdShiftZ && undoManager.canRedo())
{
undoManager.redo();
return true;
}
return false;
}
After completing the above settings, build and run the standalone and you should see a black editor as shown below.
$ cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
$ cmake --build build --config Debug
$ build/JR-Granular_artefacts/Debug/Standalone/JR-Granular.app/Contents/MacOS/JR-Granular
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Adding the custom dial component
This chapter adds customised UI components.
This Dial has the same look and feel as Ableton's Dial and reproduces equivalent features:
- value changes: dragging or arrow keys
- fine mode: shift + dragging or shift + arrow keys
- edit mode: 0-9
- undo: [mac] cmd + z, [win] ctrl + z
- redo: [mac] cmd + shift + z, [win] ctrl + shift + z
- reset: double click
Create Dial.h/cpp files.
$ touch Source/Dial.{h,cpp}
Copy and paste the contents of Dial.h/cpp from the link below.
Add the following line to the CMakeLists.txt file.
...
target_sources("${PROJECT_NAME}"
PRIVATE
RnboExport/rnbo_granular.cpp
RnboExport/rnbo/RNBO.cpp
Source/PluginProcessor.cpp
Source/PluginEditor.cpp
+ Source/Dial.cpp)
...
Include the Dial.h file and declare the Dial objects.
#include "Dial.h"
class JRGranularAudioProcessorEditor : public juce::AudioProcessorEditor
{
public:
...
private:
...
Dial intvDial;
Dial pitchDial;
Dial sizeDial;
Dial posDial;
Dial widthDial;
Dial mixDial;
Dial gainDial;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JRGranularAudioProcessorEditor)
};
Connect the corresponding APVTS parameters to each Dial and set them to be displayed in the plugin editor.
#include "ParamIDs.h"
JRGranularAudioProcessorEditor::JRGranularAudioProcessorEditor (JRGranularAudioProcessor& p,
juce::AudioProcessorValueTreeState& state,
juce::UndoManager& um)
: AudioProcessorEditor (&p), audioProcessor (p), undoManager (um),
intvDial (*state.getParameter (ParamIDs::interval), &um),
pitchDial (*state.getParameter (ParamIDs::pitch), &um),
sizeDial (*state.getParameter (ParamIDs::grainSize), &um),
posDial (*state.getParameter (ParamIDs::grainPos), &um),
widthDial (*state.getParameter (ParamIDs::width), &um),
mixDial (*state.getParameter (ParamIDs::mix), &um),
gainDial (*state.getParameter (ParamIDs::gain), &um)
{
setWantsKeyboardFocus (true);
setSize (440, 280);
intvDial.setLabelText ("intv");
mixDial.setLabelText ("mix");
posDial.setLabelText ("pos");
sizeDial.setLabelText ("size");
gainDial.setLabelText ("vol");
// Set interval of values changed by arrow keys or shift + arrow keys.
intvDial.setInterval (5.0f);
intvDial.setFineInterval (1.0f);
sizeDial.setInterval (5.0f);
sizeDial.setFineInterval (1.0f);
posDial.setInterval (5.0f);
posDial.setFineInterval (1.0f);
pitchDial.setInterval (1.0f);
pitchDial.setFineInterval (0.1f);
gainDial.setInterval (1.0f);
gainDial.setFineInterval (0.1f);
addAndMakeVisible (sizeDial);
addAndMakeVisible (posDial);
addAndMakeVisible (intvDial);
addAndMakeVisible (widthDial);
addAndMakeVisible (pitchDial);
addAndMakeVisible (mixDial);
addAndMakeVisible (gainDial);
}
void JRGranularAudioProcessorEditor::resized()
{
intvDial.setBounds (30, 30, 80, 95);
pitchDial.setBounds (130, 30, 80, 95);
sizeDial.setBounds (230, 30, 80, 95);
posDial.setBounds (330, 30, 80, 95);
widthDial.setBounds (80, 155, 80, 95);
mixDial.setBounds (180, 155, 80, 95);
gainDial.setBounds (280, 155, 80, 95);
}
Embedding a custom font
The font embedded in JR-Granular is FuturaMedium.ttf font, which is automatically installed in macOS.
Launch Font Book application and look for Futura Medium Font.
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Use Finder application to show where this font is on your system. You can find the .ttc file in this way:

A .ttc file is like a collection of .ttf files, and in the case of Futura.ttc, it contains the following .ttf files:
- Futura-Medium.ttf
- Futura-MediumItalic.ttf
- Futura-Bold.ttf
- Futura-CondensedMedium.ttf
- Futura-CondensedExtraBold.ttf
Since we only want to use Futura-Medium.ttf, use the tool below to break down the .ttc file into multiple .ttf files and download only the Futura-Medium.ttf.
Create Resources directory, rename the downloaded Futura-Medium-01.ttf to FuturaMedium.ttf and place it under the directory.
$ mkdir Resources
$ mv ~/Downloads/Futura-Medium-01.ttf Resources/FuturaMedium.ttf
After these settings, your directory structure should look something like this:
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Go to the CMakeLists.txt, add juce_add_binary_data function and edit target_link_libraries function:
+ juce_add_binary_data(BinaryData
+ SOURCES
+ Resources/FuturaMedium.ttf)
target_link_libraries("${PROJECT_NAME}"
PRIVATE
+ BinaryData
juce::juce_audio_utils
juce::juce_recommended_config_flags
juce::juce_recommended_lto_flags
juce::juce_recommended_warning_flags)
Finally, add the following code in the constructor of the plugin editor.
JRGranularAudioProcessorEditor::JRGranularAudioProcessorEditor (JRGranularAudioProcessor& p,
juce::AudioProcessorValueTreeState& state,
juce::UndoManager& um)
...
{
auto futuraMedium = juce::Typeface::createSystemTypefaceFor (BinaryData::FuturaMedium_ttf,
BinaryData::FuturaMedium_ttfSize);
juce::LookAndFeel::getDefaultLookAndFeel().setDefaultSansSerifTypeface (futuraMedium);
...
}
Building
All done! Build and run it on your DAW.
$ rm -rf build
$ cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
$ cmake --build build --config Release
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Closing
In this tutorial I have explained the following:
- how to do the RNBO C++ export
- how to include the exported code into a JUCE project
- how to connect the exported code and JUCE using APVTS
If there are any typos or better ways of the implementation, please do comment. Happy Coding!